Weigh-ins: Friday: 8am-12pm and 3pm-6pm and Saturday: 8am-9am Spectator & Coaches Fee: $15 at the door. Kids under 10 free. Check-in: Saturday 9am. Rules meeting 9:30am. All athletes are required to attend the rules meeting All weights are subject to change Equipment allowed: Hard/soft belts, wrist wraps, knee wraps, elbow sleeves, grip shirts, grip shorts, chalk, tacky, straps, figure 8's and versa grips. NO REFUNDS TRIAL 1: THE BATTERING RAMLog Clean & Press for RepsAthletes will have 60 seconds to complete as many successful Log Clean & Press repetitions as possible. The log will begin on the ground. At the start command, the athlete will clean the log from the floor and press it overhead to full lockout. EVENT RULES Time Limit: 60 secondsScoring: Most successful repetitions completed within the time limit wins.The log begins on the ground.Each repetition must be cleaned from the ground and pressed overhead.The athlete must demonstrate control at the top with knees, hips and elbows fully locked out and wait for the judge's “DOWN” command.The log must return to the ground before beginning the next repetition.Touch-and-go repetitions are not permitted.Dropping the log before receiving the judge's down command will result in a no-rep.Athletes may rest at any point during the 60 seconds, but the clock will continue to run.Only repetitions completed and given a down command before time expires will count.EQUIPMENT Allowed: Chalk, belt, wrist wraps, elbow sleeves and knee sleeves. TRIAL 2: BREAK THE CHAINSDeadlift for RepsAthletes will have 60 seconds to complete as many successful deadlift repetitions as possible. The bar will begin on the ground. Conventional deadlift ONLY!! SUMO DEADLIFT NOT ALLOWED!! At the start command, the athlete will deadlift the bar to full lockout. Each successful repetition must receive the judge's “DOWN” command before the bar is returned to the floor. EVENT RULES Time Limit: 60 secondsScoring: Most successful repetitions completed within the time limit wins.The bar begins on the ground.Each repetition must be pulled from the floor to a complete standing lockout.At lockout, the athlete must demonstrate fully extended knees and hips with shoulders in a controlled upright position.The athlete must wait for the judge's “DOWN” command before lowering the bar.The bar must return to the ground before the next repetition begins.Touch-and-go repetitions are not permitted.Hitching is permitted.Athletes may rest between repetitions, but the clock will continue to run.A repetition not completed and given the down command before the 60-second time limit expires will not count.Failure to achieve full lockout or lowering the bar before the down command will result in a no-rep.EQUIPMENT Allowed: Chalk, lifting belt, knee sleeves, wrist wraps and lifting straps. TRIAL 3: THE KING’S WHEELConan's Wheel — Maximum DistanceAthletes will have 60 seconds to carry the Conan’s Wheel for the greatest distance possible. At the start command, the athlete will lift the implement from its starting position and begin traveling around the designated course. The goal is simple: keep the wheel moving and cover as much distance as possible before time expires or the implement touches the ground. EVENT RULES Time Limit: 60 secondsScoring: Greatest distance completed wins.The implement will begin in the designated starting position.Athletes must carry the implement using the designated handles/carry position.Once the judge gives the start command, the athlete may lift the implement and begin moving.Athletes must travel in the designated direction around the course.The athlete may continue for as many revolutions as possible within the 60-second time limit.No dragging, pushing or intentionally resting the implement on the ground.If the implement touches the ground, the athlete’s attempt is finished and distance will be measured at that point.Athletes may stop moving while still supporting the implement, but the clock continues to run.If the athlete is still carrying the implement when the 60-second time limit expires, distance will be measured at the point reached when time is called.Athletes must remain within the designated competition area.EQUIPMENT Allowed: Chalk, lifting belt, knee sleeves, elbow sleeves and wrist wraps. TRIAL 4: BREACH THE GATESSled Push / Sandbag Husafell Carry / Sandbag Over BarAthletes will have 60 seconds to complete a three-part Strongman medley designed to test power, speed, conditioning and determination. At the start command, the athlete will push the loaded sled 50 feet to the designated line. The athlete will then transition to the sandbag Husafell carry, carrying the sandbag 50 feet to the yoke. Once at the yoke, the athlete must load the sandbag over the bar to complete the trial. EVENT ORDER 1. SLED PUSH — 50 FT The athlete begins behind the starting line and pushes the loaded sled the full 50-foot course. The entire sled must cross the designated finish line before the athlete may advance to the next implement. 2. SANDBAG HUSAFELL CARRY — 50 FT The athlete will pick up the designated sandbag and carry it Husafell-style for 50 feet to the yoke. 3. SANDBAG OVER BAR Upon reaching the yoke, the athlete must successfully load/throw the sandbag over the designated bar. The event is complete when the entire sandbag clears the bar and the judge signals a successful finish. EVENT RULES Time Limit: 60 secondsAthletes must complete the implements in the designated order.The sled must travel the full 50 feet before moving to the sandbag.The sandbag must be carried the full 50 feet to the yoke.If the sandbag is dropped during the carry, the athlete may pick it back up and continue from the point where it was dropped.The athlete may make multiple attempts to get the sandbag over the bar as long as time remains.The clock does not stop during transitions, drops or failed attempts.The event ends when the sandbag successfully clears the bar or the 60-second time limit expires. TRIAL 5: STORM THE CASTLE5-Stone Loading SeriesAthletes will have 60 seconds to load a series of five Atlas Stones onto the designated platforms. The stones will increase in weight throughout the series. At the start command, the athlete will begin with the lightest stone and work through all five stones in order, finishing with the heaviest. EVENT ORDER Athletes must load the stones lightest to heaviest: Stone 1 ? Stone 2 ? Stone 3 ? Stone 4 ? Stone 5 Each stone must be successfully loaded onto its designated platform before advancing to the next stone. EVENT RULES Time Limit: 60 secondsAthletes must attempt the stones in the designated order.Each stone begins on the ground in its designated starting position.The athlete must lift and successfully load each stone onto the designated platform.A stone will count once it is completely supported by the platform and the judge signals a successful load.Athletes may not advance to the next stone until the previous stone has been successfully loaded.If a stone is dropped or a loading attempt is unsuccessful, the athlete may reset and attempt the stone again as long as time remains.Athletes may make multiple attempts at a stone within the 60-second time limit.The clock continues to run during failed attempts and transitions.The event ends when all five stones have been successfully loaded or the 60-second time limit expires.EQUIPMENT Allowed: Tacky, chalk, lifting belt, knee sleeves, elbow sleeves and approved forearm protection. Athletes are responsible for having their equipment ready before their heat begins.
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